Could 2025 bring in an esports spring?


No one in gaming or esports will tell you that 2024 hasn’t been a challenging year. The general slogan in the industry was “Survive until 25.‘
“Fiscal correction created by him”E-sports in the winterIt chipped away at the margins and cut the threads that companies had been clinging to.
However, despite a myriad of difficulties, there are signs that the esports industry may finally find itself under the weight of esports winter forecasts for 2023 – and the first glimpses of profitability.
Mathematical operations
If there’s any silver lining throughout the “Esports Winter,” it’s that player salaries and economic outlook are now more in line with real revenue, rather than being paid and based on capital appreciation.
Despite the “cold weather” in the industry, Questioner team Co-CEO Steve Arhanset He said Esports insider The organization never considered changing its focus on competitive gaming.
This new landscape has helped Team Liquid reduce esports operating expenses while expanding into more games and growing its competitive roster to over 15 titles through 2025.
Milestones for the organization, such as winning Dota 2’s The International 2024 tournament, taking silver at the inaugural Esports World Cup, winning League of Legends’ LCS Spring Split, and reaching the M6 Finals with Mobile Legends Bang Bang List Contribute to the growth of the fan base and its budget for 2024.

Team Liquid is starting the year by celebrating not just the year Twenty-fifth anniversary As an eSports organization but on the sidelines of its first year it has been reporting EBITDA (earnings before interest, taxes, depreciation and amortization) profitability since the organization’s inception in 2000.
Team Liquid’s co-CEO quietly reveals the organization’s EBITDA first on Esports Insider’s Year-end reflection piece 2024. In a follow-up interview, Arhancet said that 2024 was “one of the best years both sportingly and financially for Team Liquid.”
This was also achieved by upholding the organization’s belief in return on investment through competitive endeavours, rather than focusing on other business models, Arhanset noted.
“Our plans for 2025 truly align with our main pursuit: to be a leader in esports, and a global organization with a multi-generational fan base,” Arhansett said. “We have been strategic and thoughtful about the Team Liquid brand, maintaining our uniqueness in the market as reflected in the high quality of our partners, such as Coinbase, Honda, Alienware, SAP and many others.”
In a The last interview With Digi Day, 100 thieves The brand partners detailed the organization’s refocus on esports, resulting in a claimed 75% partnership re-signing rate in 2024. 100 Thieves attributed changes in leadership and sponsorship approach to improved company business performance in 2024.

The industry has felt a decline in brand interest in eSports-related activations and partnerships. However, the Digiday article notes that there is an upward trend in marketers’ interest in esports. 100 thieves is a big operation It reduced its esports footprintHowever, its partnerships and brand activation campaigns have flourished.
In 2024 alone, Esports Insider has published over 635 stories within its scope Partnerships and sponsorships category. 2025 could restore the brand’s confidence in competitive gaming, if these success stories are any indication of things to come.
Playing the brand game
Beyond explicit partnerships in competitive gaming, brands have also continued to invest heavily in gaming experiences, especially on user-generated content platforms like Fortnite and Roblox — either with a lower voice as before or with more in-house operations.
Spirits brand Chivas Brothers brought James Kentformerly EFG, as Global Senior Brand Director – Gaming & Esports at Ballantine.
“I’m fortunate to have joined a brand that really saw the opportunity in the gaming/esports space and will continue to invest in it,” Kent told Esports Insider via email.
“It’s safe to say there is a continued interest and commitment to gaming and eSports,” Kent said.

Esports have always faced challenges generating revenue. Historical business models restricted the types of deals teams and organizers could sign, all while giving fans access to all content for free.
High viewership
according to eSports Chartslast year Highest viewing ratings International events were a little more diverse than in 2023, Highlighting the growth of more eSports scenes.
“Although the final statistics for 2024 are not yet fully confirmed, early indications are that this year has been more successful than 2023 in terms of eSports live streaming viewership.” Esports Charts Sales Director, Sergey Rudenkohe told Esports Insider late last year.
He continued: “It is worth noting that the 2024 World Championship set a new record for peak simultaneous viewing (excluding Chinese platforms), which represents a historic milestone in the e-sports industry.”

Games like VALORANT, Dota 2, and Counter-Strike 2 reached the highest viewership in the industry this year. MLBB and LoL viewership has cooled off a bit from last year’s peak. However, the titles still maintain their dominance at the top of the list.
Overall, co-streaming has also created a positive trend in the industry – increasing viewership while reaching new audiences through the ability of the streamer to co-create personalized content for their viewers. However, it also brings additional challenges for studios and official broadcasters.
“Co-streaming has been a major force in esports this year, underscoring the need for innovation in the official streaming space to keep audiences engaged.” Esports Charts CEO Artyom Odintsov.
The added competition for engagement and attention should push official streamers and studios to innovate their products and content, otherwise they risk being overtaken by streamers themselves.
This is a good contender if you are an eSports fan. The more streams there are, the more choices viewers have to make and watch the stream that resonates with them the most.
However, game developers and tournament organizers should not use co-streaming as an opportunity to streamline or, in some cases, streamline official broadcasts. Completely removed.

Many Western esports organizations have turned more attention to East Asian markets in 2024 Fnatic And the questioner team The company has expanded into mobile esports, particularly MLBB, and has achieved success in significantly boosting its visibility and engagement in the region.
As more teams continue to capitalize on the growing mobile gaming scene, “the increase in viewership suggests that this trend will only gain momentum in 2025 and beyond, further blending Eastern and Western esports cultures,” Odintsov noted.
New events on the map
Despite it being a “winter”, alternative events have sprung up across the industry in 2024 and have been a huge success.
A few days ago, eSports personalities Mark Robert “Kedrill” Lamont and Ivy “Sjooks” Depoortere has been launched League awardsan awards show that focuses solely on celebrating the League of Legends ecosystem. The event peaked at 37,044 viewers, according to Esports Charts and by most accounts it was an enjoyable experience.

An incredibly ambitious and controversial eSports World Cup It happened more (measure firmly) prevailing Coverage Than any other eSports event to date. If nothing else, Saudi Arabia’s investments in gaming and esports have given the esports community something to talk about.
Not to mention the appointment of the official host country for the tournament Olympic sports games In 2025 and over the next 12 years.
Looking ahead to 2025, the past year has highlighted that the esports industry is an agile, volatile and resourceful beast – and not the kind that lies down and sleeps through the winter. Beyond its business goals and challenges, it is a community driven by passion for gaming, competition, and camaraderie.
Esports has overcome mainstream criticism, led innovations in online streaming entertainment, and delivered new experiences for brands and audiences alike, sometimes on a shoestring budget.
Emerging ecosystems are created by hundreds of people who embody an “other game mentality.” With any luck, 2024 will be the end of the slowdown in the industry, and 2025 will bring a new dawn.